BetterScholar BetterScholar
9
Role
Title
Level Year L/R
๐Ÿฌ Development of an Interactive Game-Based Rehabilitation Tool for Dynamic Balance Training
B. Lange, S. Flynn, Rachel Proffitt, Chien-Yen Chang, Albert โ€œSkipโ€ Rizzo
7 2010
7
๐Ÿฌ
๐Ÿฌ Stroke Therapy through Motion-Based Games: A Case Study
Gazihan Alankus, Rachel Proffitt, Caitlin L. Kelleher, J. Engsberg
6 2010
6
๐Ÿฌ
๐Ÿฆ Considerations in the Efficacy and Effectiveness of Virtual Reality Interventions for Stroke Rehabilitation: Moving the Field Forward
Rachel Proffitt, B. Lange
6 2014
6
๐Ÿฆ
๐Ÿฌ Effectiveness of Virtual Reality- and Gaming-Based Interventions for Upper Extremity Rehabilitation Post-Stroke: A Meta-Analysis.
Reneh Karamians, Rachel Proffitt, David M Kline, Lynne V. Gauthier
6 2019
6
๐Ÿฌ
๐Ÿฌ Validation of a Kinect V2 based rehabilitation game
Mengxuan Ma, Rachel Proffitt, M. Skubic
5 2018
5
๐Ÿฌ
๐Ÿฆ Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinectยฎ Sensor
Rachel Proffitt, B. Lange
5 2015
5
๐Ÿฆ
๐Ÿฌ Feasibility of Pediatric Game-Based Neurorehabilitation Using Telehealth Technologies: A Case Report
Grace Reifenberg, Gabrielle Gabrosek, K. Tanner, K. Harpster, Rachel Proffitt, Andrew C. Persch
5 2017
5
๐Ÿฌ
๐Ÿฆ Use of Computer Games as an Intervention for Stroke
Rachel Proffitt, Gazihan Alankus, Caitlin L. Kelleher, J. Engsberg
4 2011
4
๐Ÿฆ
๐Ÿฆ Stimulating Research to Advance Evidence-Based Applications of Telehealth in Occupational Therapy
Rachel Proffitt, J. Cason, L. Little, K. Pickett
4 2021
4
๐Ÿฆ